Golf Match Formats

A complete guide to the scoring formats available in TeeItUp matches β€” Skins, Wolf, Low Ball, Low Ball / Low Total, and Nassau.

Skins

Skins is one of the most popular golf gambling formats. Each hole is worth one "skin." The player with the lowest unique score on a hole wins that skin. If two or more players tie, the skin carries over to the next hole, accumulating value until someone wins outright.

How It Works

Scoring Example

PlayerHole 5 ScoreResult
Chris4Tied β€” carries over
Mike4Tied β€” carries over
Dan5β€”
Rob6β€”
Hole 5 skin value = 1 β†’ pushes to Hole 6
Hole 6 skin value = 2 (if carried over again, Hole 7 = 3, etc.)

Handicapped Skins

Many groups play net skins using handicap strokes. Each player's net score (gross minus stroke allowance on that hole) is compared rather than the raw stroke count. TeeItUp applies stroke-index-based handicap allocation when handicap mode is enabled.

TeeItUp note: In a Skins match, the app tracks each player's skin count in real time and shows who holds the lead after every hole.

Wolf

Wolf is a strategic four-player game where one player β€” the Wolf β€” must decide after each tee shot whether to take a partner or go it alone. The pairing decision adds a layer of strategy that rewards both shot-making and game management.

Rotation

The Wolf role rotates every hole in a fixed order. On an 18-hole round with four players, each player is Wolf on exactly four holes, with a final rotation on hole 17–18 for fairness.

HoleWolf
1Player A
2Player B
3Player C
4Player D
5Player A
…continues rotating

How the Wolf Decides

Scoring

ScenarioWinner's Points
Wolf + partner win2 pts each (Wolf side)
Lone Wolf wins (post-tee decision)3 pts to Wolf
Blind Lone Wolf wins (pre-tee declaration)4 pts to Wolf
Wolf's opponents win1 pt each (opponents)

Note: exact point values vary by group agreement. TeeItUp uses the values above by default.

TeeItUp note: The app highlights which player is the Wolf on each hole and prompts the Wolf to record their partnership decision before scores are entered.

Low Ball (Match Play)

Low Ball is a classic two-team match-play format. On each hole, the best (lowest) score from each team is compared. The team with the lower score wins the hole. The match is tracked in the traditional match-play ledger: "X Up," "All Square," or "Dormie."

How It Works

Scoring Example

Team AScoreTeam BScore
Chris4Dan5
Mike6Rob4
Team A low ball = 4  |  Team B low ball = 4
Result: Push β€” neither team advances their lead

Dormie

A match reaches Dormie when the leading team's advantage equals the number of holes remaining β€” meaning the trailing team can tie at best, not win.

Team A is 3 Up with 3 holes to play β†’ Dormie.
Team B must win all 3 remaining holes just to halve the match.

Match Result Notation

Final results are expressed as "X & Y" (e.g., "3 & 2"), meaning the winner was 3 Up with 2 holes to play when the match was concluded.

TeeItUp note: The app displays a real-time match status bar showing the current lead and dormie indicator as holes are completed.

Low Ball / Low Total

Low Ball / Low Total combines two independent scoring points on every hole, creating up to two points per hole and making a sweep possible. It rewards both individual excellence (Low Ball) and collective team performance (Low Total).

Two Points Per Hole

PointDetermined By
Low BallBest individual score across both teams
Low TotalLowest combined (sum) team score

Scoring Example

Team AScoreTeam BScore
Chris4Dan5
Mike5Rob4
Low Ball: Chris (4) = Dan's partner Rob (4) β†’ Push
Team Total: Team A = 9 | Team B = 9 β†’ Push
Result: 0 – 0 on this hole

Possible Hole Outcomes

OutcomePoints Awarded
Win Low Ball only1 – 0
Win Low Total only1 – 0
Sweep both points2 – 0
Split (one each)1 – 1
Push (both tied)0 – 0

TeeItUp note: The scorecard view shows accumulated Low Ball and Low Total points for each nine (front / back / total).

Nassau

Nassau is the most traditional golf betting format. The round is split into three independent match-play contests: Front 9, Back 9, and Overall 18. Each leg can carry a separate wager, giving players three opportunities to win or lose.

Three Separate Matches

LegCoversExample Bet
Front 9Holes 1–9$10
Back 9Holes 10–18$10
Total 18All 18 holes$10
Maximum exposure per player = $30 (or triple the per-leg stake).

How Scoring Works

Each of the three legs is tracked as its own match-play contest with its own "X Up / All Square" running total. A player can win the front, lose the back, and win the overall β€” or any other combination.

Dormie & Early Conclusion

Each leg follows standard match-play rules. A leg is decided once one side's lead exceeds the remaining holes for that leg. Results like "3 & 2" mean the winner was 3 Up with 2 holes of that leg to play.

Presses

Many Nassau groups allow presses β€” optional side bets initiated by the trailing side. A press starts a brand-new mini-match for the remaining holes of the current leg, running alongside the original.

Team A is 3 down after 6 holes on the front.
Team A calls a press β€” a new side match begins for holes 7–9.

TeeItUp note: Nassau matches display three running totals (front / back / overall) in the match status bar throughout the round.